Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
Bug fix for rjdunlap's planets that were broken since 2.0.44 Credit to Samario for the original fix.
Small changes concerning balance, gameplay, or graphics.
Adds many new technologies that combine processes from different planets
Mods introducing new content into the game.
replaces the character sprites with a fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Covers the surface of tiber with full layer of tiberium when you first arrive there (except starting area)
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Custom GEVO-style 4-notch diesel sounds with acceleration-based notching.
Mods introducing new content into the game.
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod.
Mods introducing new content into the game.
A more cut down version of my Only Nauvis mod. Plays more like vanilla Factorio but with added Space Age buildings and infinite tech.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds fish related content, also there's coolbiters now apparently, adds fishy science and evil science.
Mods introducing new content into the game.
Tired of all the other time speed mods not looking the greatest? Then this is the mod for you. Also adds keybinds to control time, same as the editor controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod extends the in-game options of adding 1, 5 or all items to the build queue by a configurable amount
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better quality module, module1 >> 5%, module2 >> 10%, module3 >> 20%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.