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Enhances the player experience by boosting core abilities like movement speed, mining speed, build distance, and health which are all configurable in mod settings. Includes a customizable auto-pickup system, toggleable at runtime, that lets you vacuum nearby items effortlessly. Built for efficiency and domination in late-game factory control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Rename quality levels with mark denominations to match the industrial theme of Factorio.
Small changes concerning balance, gameplay, or graphics.
If Factorio is so good, why isn't there Factorio 2? Changes the main menu logo with the Factorio™ 2: Electric Boogaloo™ logo.
Small changes concerning balance, gameplay, or graphics.
The thin crust and molten surface of Vulcanus prevents the placement of underground pipes on Vulcanus to add design difficulty to an otherwise simple planet
Small changes concerning balance, gameplay, or graphics.
Fresh brew of hot tea from the Shires of Nauvis A balanced alternative to Bioflux
Mods introducing new content into the game.
QoL Mods that affect how the player will play but not how the world works
Collections of mods with tweaks to make them work together.
Lets you choose custom colors for the items formerly known as red and green wires. Now with electric wire coloring support.
Small changes concerning balance, gameplay, or graphics.
Slowdown capsules generate a long lasting slowdown cloud. Sit behind it and fire away!
Small changes concerning balance, gameplay, or graphics.
Adds invasive soils which can be placed anywhere on Gleba! Creating it is not so easy though...
Mods introducing new content into the game.
Adds brevven resources to tenebris if tenebris-prime is installed instead of just tenebris.
Mods introducing new content into the game.
Creates nearly infinite ore deposits ranging in size from 1 cell to 16x16 cells.
Mods introducing new content into the game.
Adds and modifies casting of certain items directly from molten metals, skipping their intermediate requirements.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to put fish in water and breed them. Revolutionary technology.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle transparency of elevated rails, rail ramps, and rail supports with a button. Configurable transparency levels (0-100%) for rails and supports. At 100% transparency, entities become non-selectable for easy click-through.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.