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Reverts a change in SE 0.6 K2 compatibility that moved catalogue recipes from the Supercomputer, as well as Space Science Packs from the Space Assembler to K2 Servers. K2 Servers are still used for Matter tech.
Small changes concerning balance, gameplay, or graphics.
Kill all robots low on power, anywhere on the map, belonging to the player's force
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Это часть одной большой модификации для игры . Голова модификации с описанием - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.
Press U to upgrade buildings in place. Can craft buildings if you don't already have them. May be unstable until 0.1.0, expect crashes to happen occasionally.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Mods introducing new content into the game.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
Mod with adjustments for private playthrough. Adjustments: - Robots: Max payload size * 5, speed * 5, max energy / 5, energy per tick / 5, energy per move / 5
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
This mod adds a slider to control the speed bonus of your exoskeletons at will, that automatically shows and hides itself along with your inventory or armor grid while you have any legs equipped.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
Patch for the Antimatter Research Data Stacksize when Krastorio2 and Space Exploration is active, no more warning when starting the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A collection of mods with some slight customization to create a core gameplay around long-distance logistics with a variety of vehicle types on a huge island world.
Collections of mods with tweaks to make them work together.