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Adds wooden brick. A block that absorb pollutions. Have a setting to adjust absorption per second and the walking speed of wooden path.
Mods introducing new content into the game.
Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds recipes to make phenolic boards from paper and resin (instead of wood and resin). The recipies are added to Papermaking 2 and 3
Small changes concerning balance, gameplay, or graphics.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Easy Start: Begin with Power Armor, Personal Roboport Mk2, Fission Reactor, Energy Shield, Exoskeleton, Personal Laser Defense, plus 50 Construction Robots and Solar Panels to speed up the early-game grind. Optional extras include a Car, Landfill, and Cliff Explosives—everything you need for the perfect jumpstart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Too much iron? Need copper? or the other way round? Mix up your excess to produce what you need
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds plated flooring with a high movement bonus and a heavy industrial feel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the recipe and technology for Cliff Explosives like before SA. for early landscape changes
Small changes concerning balance, gameplay, or graphics.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.