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Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
Mods introducing new content into the game.
Streamline fuel management with this mod. It automatically monitors and dispatches trains to designated fuel stops when levels drop below set thresholds. Customizable settings ensure seamless integration into your factory logistics. Simplify fuel management and focus on optimization with this convenient automation tool.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Korean localization mod for Omni Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Small changes concerning balance, gameplay, or graphics.
Increases the capacity of cargo wagons to be equal to three steel chests.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every N minutes or by a command or on player death, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you. (Works as a mod) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.