Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
DEPRECATED since Factorio 1.1 added this functionality in vanilla. Spidertron units can be attached to players via the remote to automatically follow the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Saves a recording of all entities and tiles placed in the game. Python script for displaying the recording is included.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools for the use with RealisticReactors: Decontamination/fire-extinguisher foam, Radiation protection suit, Underground heat pipes, Heat switch. (Doesn't require RealisticReactors)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
// There is another version of this for 1.1 from ChucklesTheBeard Automatically build mining outposts. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. This should work fine now until bob809 updates his Mod. Dependencies: PlannerCore
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds circuit connector sprites and wire connection points to Yuoki Mining Drills, minimap visualisation to the Yuoki Radar, and a logistic filter slot to Yuoki Logistic Storage Chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically queue up next levels of infinite mining productivity research so that your megabase can be fully automated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.