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Small changes concerning balance, gameplay, or graphics.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Mod for `The Smelly Factory` (formerly known as `Space Age - Many Planets`) Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
This mod adds a fuel-burning power source for placement in equipment grids.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
NoEggs is a extremely simple mod that someone asked me to make on the fly. All it does is remove eggs from the productivity-module-3 recipe and replaces them with carbon fiber. Additionally, it edits the research tree so that the altered recipe fits in.
Small changes concerning balance, gameplay, or graphics.
For (almost) each electric machine, this mod adds an alternative one that uses heat instead. Especially useful on frozen planets.
Mods introducing new content into the game.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
Greatly reduces the collision box size for all non-special trees (including the planted Nauvis tree variant), making it much easier to traverse dense forests. Updated fork of the mod "Tree Collision" by skomick.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite world generation preset to Factorio with optional support for Bob's Mods.
Large total conversion mods.
Doesn't allow to build near an enemy. Useful for PvP, TvT also.
Small changes concerning balance, gameplay, or graphics.