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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Alt-mode shows names of units. Color shows force of the unit: Green - your force, Yellow - neutral, Red - other forces
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds buildings that automatically harvests wood around themself. Available in two variants, powered by fuel or electricity
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces Tesseracts and Personal Tesseracts which allow for long range and trans-surface power without the use of electric poles. Reacts to the presence of bob's mods, adding new tiers of Tesseracts and Personal Tesseracts.
Mods introducing new content into the game.
A combinator to control the transfert of items between wagon and chest
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds scalable versions of selected recipes to support higher throughput production.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
Shows you which requester chests are requesting from buffers, just search for "request".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default modded assemblers/chests do not accept circuit wires. This mod will add them. Also has an option that allows overwriting explicitly disabled circuit and logistic network connections.
Small changes concerning balance, gameplay, or graphics.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus. Fixed for k2so-assets
Small changes concerning balance, gameplay, or graphics.
A quick fix to using landfill to fill shallow water areas (marsh, shallow water). These are normally not present in the usual world generation but some mods may enable them.
Small changes concerning balance, gameplay, or graphics.
This mod adds space-compatible trees and space platform landfill, allowing you to cultivate wood in zero pressure environments using agricultural towers.
Mods introducing new content into the game.
Are you sick of the boring looking science packs bottles? Look no further, with this mod you can make all those science packs look like alcohol bottles which match the color of the sciences. Cheers!
Small changes concerning balance, gameplay, or graphics.
Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution.
Small changes concerning balance, gameplay, or graphics.
Sets the stack size for circuit network items to 50, making the display panel, power switch, and programmable speaker stack to 50 again.
Small changes concerning balance, gameplay, or graphics.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Extend your train network by using couplers and other train-related enhancements!
Mods introducing new content into the game.