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This mod notifies you when your trains are stuck, because they're blocking each other.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beacons are affected by their own modules. Fully configurable settings.
Small changes concerning balance, gameplay, or graphics.
Balanced Cannon Turret. 60° angle of fire, minimum range 5 (tiles), range 30, cooldown 90 ticks, damage modifier 1.0, HP 1500. Credit and thanks to Touhma and Reckless for previous work and inspiration. Original was: https://forums.factorio.com/viewtopic.php?t=14957
Mods introducing new content into the game.
A fork of fork of Factorissimo to made it compatible with QuantumResourceDistribution and SpaceExploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.
Small changes concerning balance, gameplay, or graphics.
Increases bonus walking speed on bricks, concrete and other tiles. Also works for mod tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You walk everywhere. Original Creator Mod by DellAquila Updated by PablitusElMakina
Mods introducing new content into the game.
Very simple mod that makes ERM vanilla enemies inherit with scaling vanilla loot tables, and adding schall alien loot stuff to protoss and zerg if they are present
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds infinite productivity research for intermediates and other useful ingredients not covered by existing vanilla, Space Age, or modded productivity researches. Adds Space Age productivity techs to the vanilla base game where missing. Extends base game level-capped technologies to infinity.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of defense resistances/hp values for walls, gates, rails & lamps.
Mods introducing new content into the game.
Fresh water, anywhere you want. But ACTUALLY anywhere you want.
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Each player have button to set spawn point. In map settings, you can set spawn select cooldown time. There's also random spawn and unstuck buttons. In map settings you can disable each of these 2 buttons. Mod that I based upon was 'Spawn Control', Orginal mod page : https://mods.factorio.com/mod/SpawnControl
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.