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A shortcut button to empty your inventory when you're travelling to space.
Small changes concerning balance, gameplay, or graphics.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Changes the star map to an assembly of nautical maps on a wooden table. Supports all planet mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recolor the factorio logo in the main menu to rainbow (like the official factorio discord), a single color of the rainbow or one of the provided pride flags. Adds a research in game to make the logos craftable and placeable. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Adds an instrumental reggae/dub track on Gleba with several variations using the game layered sound system
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Silences radar's beep SFX. For those who play with background music and have one of those bases where you have to have a radar every 200 tiles to be able to manage it.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Spawns random loot chests at biter bases with varying item qualities. Item quality increases as you explore and biters evolve. Respawn time frame is configurable in mod options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Replaces quality modules with vanilla-style recipe chains that improve quality.
Small changes concerning balance, gameplay, or graphics.
A mod that improves the merging of entities in the deconstruction planner, and adds more slots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customization of robot resistances through mod settings. The values will start at 100% resistance but you can individually change them based on damage type
Small changes concerning balance, gameplay, or graphics.
Re-enables productivity research bonuses on Cerys research.
Small changes concerning balance, gameplay, or graphics.
Removes the tint from night vision goggles, also makes them turn on earlier to fully eliminate darkness.
Small changes concerning balance, gameplay, or graphics.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.