Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
this mods only use for my private server,it provides of basic language pack and some vanilla modify! WARN use it at your own risk
Mods introducing new content into the game.
Reverts a change in SE 0.6 K2 compatibility that moved catalogue recipes from the Supercomputer, as well as Space Science Packs from the Space Assembler to K2 Servers. K2 Servers are still used for Matter tech.
Small changes concerning balance, gameplay, or graphics.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Split recipes for complex items into stages so you know what to build first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are bright orange electrical cables getting in the way? Humble those power lines & poles.
Small changes concerning balance, gameplay, or graphics.
Pressurized Water can be created from steam 165 celsius and greater.
Small changes concerning balance, gameplay, or graphics.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
Small changes concerning balance, gameplay, or graphics.
Order deconstruction to trees, rocks and cliffs. No effect unless setting is changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.