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Mods introducing new content into the game.
Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude and then updated by DirtyBitch but now i must carry on the legacy.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an ore Compressor which presseses loose ores into Compact Blocks making it easier to transport at the cost of energy usage and time. Useful if you want to process your Stuff at your main or Spacebase or just want to compress your ores before shipping somewhere
Mods introducing new content into the game.
One-click teleport to your saved locations: favorites bar, teleport history with hotkeys Multiplayer-safe tag ownership; favorites and history per surface. Destination-only history, or full-hop history (from → to on each jump) Multi-language support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Add RT2 chrono-sphere, click[H] then left-click to teleport you and your base to an expected position or surface, Lightning Rush! 新增红警2的超时空转换仪,按下[H]键以获取瞄准器,随后按下左键来设定起/终点,可以将你与你的基地传送至任何位置或表面,在个性设置中可以调节传送模式偏好;闪电突袭! 在爱因斯坦的不懈努力下,超时空转换仪现在具有了回溯功能,研发科技后,在执行传送后按下[SHIFT+H]/[ALT+H]以执行/取消回溯,被传送的实体及玩家会回到它原来的位置上(必须无冲突)。
Mods introducing new content into the game.
Adds electric locomotives to the game. (Edited Version by Microhawk. Orginal is from magu5026[https://mods.factorio.com/mod/ElectricTrain]), Also used some models from SE Space Trains : https://mods.factorio.com/mod/se-space-trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a framework for adding semi-procedurally generated systems. Currently adds a newly single system with 6 planets. Needs play testing,balancing,polish,and final productivity researches. Should be playable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.