Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows building equipment generators into the world. (Languages: All languages)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reupload of darkfrei's BurnerOffshorePump mod, compatible with Factorio version 1.1 Original mod: [Burner Offshore Pump](https://mods.factorio.com/mod/BurnerOffshorePump)
Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable
Mods introducing new content into the game.
Add the music 'Deja Vu' from initial-D when you drive a car (original author pawndev, fixed by Meridlyss)
Small changes concerning balance, gameplay, or graphics.
This is an edit of @Illiander's version, based on code by @Klonan, made to accompany a little better the glorious AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
Small changes concerning balance, gameplay, or graphics.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Given the full Py suit's complexity, we can add several QOL mods. But those mods often lack Py compatibility. This mod makes adjustments and improvements to seamlessly fit Pyanodon. Currently compatible mods: AAI Signal Transmission, Moon Logic, Memory Storage, Fluid Memory Storage, Fluid Must Flow, Advanced Fluid Handling. 由于Py的复杂度,需要一些辅助模组。但相互并非平衡兼容,故本模组提供一些特调。 目前兼容的模组:AAI 信号传输、太阴运算、无限存储箱、无限流体罐、流必流、先进地下管。
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
Stacked items for Exotic Industries (Alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Its a shitty hack to make adaptive armor work in vehicle grids from k2, adding the universal-equipment category to it. You need krastorio and space exploration for this, but Im too lazy to make them dependencies
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.