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Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Various changes to improve UPS, especially in later-stage saves. Some intrusive changes can be toggled in settings per player preference.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
NOT SPACE AGE COMPATIBLE. This mod is for base Factorio 2.0, or for overhaul mods that are incompatible with Space Age. Adds 4 tiers of belts, splitters, and underground belts. Compatible with most loaders mods.
Mods introducing new content into the game.
Improves the plasma connectors of the fusion generator to allow compact and simplified designs.
Small changes concerning balance, gameplay, or graphics.
Uranium and nuclear items are now deadly to YOU, the player. Fight back with absorption gear, radiation suits, and walls while even biters evolve into acid-spewing, radioactive tanks. Customize the radiation, tame the chaos, and turn your factory into a radioactive nightmare.
Small changes concerning balance, gameplay, or graphics.
Полная поддержка погрузчиков для всех 5 уровней Ultimate Belts. Упрощенная система технологий - базовые погрузчики в стандартных технологиях логистики, Ultimate-уровни в собственных. Сбалансированная стоимость без x10 умножения. Интеграция с Space Exploration - космические погрузчики в соответствующих технологиях. Работает с SE и без него. Полная цепочка апгрейдов от Express до Ultimate.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
This mod makes rockets behave in a more realistic way, including more realistic orbital mechanics. Now compatible with Bob's mods!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A kitchen-sink style modpack designed for Factorio 2.0 with the Space Age expansion. This collection includes a wide array of currently available planet mods using interstellar travel as a base. This modpack is designed to experiment with interstellar infrastructure and varied planetary gameplay. This pack is currently intended for personal use only and is not maintained, balanced, or curated. Mods may conflict, break, or become obsolete without warning. Use at your own discretion.
Collections of mods with tweaks to make them work together.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
A mod that automatically deconstructs toggled ugly 'natural' structures (rocks, cliffs, trees) in the way, as you or your bots place beautiful, industrial concrete. Can toggle rocks, cliffs, and/or trees, if you wanted to do that for some reason.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Let you set what percentage of the items recycler return upon recycling process. It does not change the probabilities of items from scrap, only the low level ingredients that does not return lower ones (like plates, plastic etc.)
Small changes concerning balance, gameplay, or graphics.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.