Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds nixie tubes, for displaying values from a connected circuit network. Adds a three digit version of the nixie tubes.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Makes the icons of the zero ('0') & 'Q' signal more easily distinguishable from the letter 'O' signal
Small changes concerning balance, gameplay, or graphics.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Mods introducing new content into the game.
Mods introducing new content into the game.
* Right mouse button=Player character(teleportation)。 * Left mouse button=deals area damage of 20x20 (Thunder)。 * Middle mouse button=disable or enable, teleportation array. * SHIFT+v=disable or enable, Thunderstorm * Support space exploration. The map is too big and running is tiring, so use teleportation to sprint and teleport to anywhere. If there are too many insects, use lightning to kill them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Massively buffs the Personal Fusion Reactor and Personal Roboport Mk 2 to support thousands of construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some useful warnings such as Structure Destroyed, announced either by the EVA voices from the Command and Conquer game series or with unvoiced soundsets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
Turns your Research Labs into a Rave with a touch of Caramelldansen Rock Band version. Thanks to Flux for the original!
Mods introducing new content into the game.