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This mod removes the science cost multiplier from infinite technologies.
Small changes concerning balance, gameplay, or graphics.
下記MODの日本語翻訳 そのうち増えるかも?('∇') ・Team competition ・Homeworld Redux ・Factorio+ ・Display Plates - Ground Signs & Map Markers - Forked
Translations for other mods.
Creates 2 friendly teams and splits the map into two sides. Sides are connected by small lines wide enough for 1 rail track. Both teams have some recipes disabled to enforce cooperation and it is possible to choose which resources spawn on which side/s.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a primitive foundry without the inherent productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start.
Mods introducing new content into the game.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds the vanilla Rocket Silo alert sound to programmable speakers as an option.
Small changes concerning balance, gameplay, or graphics.
from https://mods.factorio.com/mod/NoEmptyBarrels-fix. Your barreling doesn't need empty barrels. 来自 https://mods.factorio.com/mod/NoEmptyBarrels-fix. 你的桶装配方不需要空桶。
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A simple Factorio mod that makes all naturally occuring entities regenerate health over time.
Small changes concerning balance, gameplay, or graphics.
Tweaks recipes to encourage Gleban fruit processing in space. - Removes pressure requirements for relevant biochamber recipes. - Adds productivity research for fruit processing to improve seed ratio By itself, encourages players to ship raw fruits to space to be processed en route! With the use of a space greenhouse (mod sold separately), all products of Gleba can be created sustainably entirely in space.
Small changes concerning balance, gameplay, or graphics.
Extra fixes and crash handling, Forked from: Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Renames the demolisher enemy on Vulcanus to their original name, forgewyrm.
Small changes concerning balance, gameplay, or graphics.
A mod that automatically deconstructs toggled ugly 'natural' structures (rocks, cliffs, trees) in the way, as you or your bots place beautiful, industrial concrete. Can toggle rocks, cliffs, and/or trees, if you wanted to do that for some reason.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Removes the 300% productivity limit on rocket part recipes.
Small changes concerning balance, gameplay, or graphics.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.