Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hello, I am a Czech YouTuber, and this modpack was created for my series about the game Factorio. The entire modpack has been adjusted for the needs of our challenge, where I try to break the limits of technology (such as how many bottles can be used for technology, etc.). Keep in mind that many mods add a lot of advantages compared to the normal game. This is for the purpose of the series, not to make the game easier. You can find more information on the mod page.
Collections of mods with tweaks to make them work together.
Introduces more fluid containers to increase fluid storage and shipping. Containers can be configured to require cleaning after use.
Mods introducing new content into the game.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds aditional scorces of minerals that while renewable can get very cluttered and messy
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Encourages you to build more trains with faster trains with less capacity and slower belts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Mod with adjustments for private playthrough. Adjustments: - Robots: Max payload size * 5, speed * 5, max energy / 5, energy per tick / 5, energy per move / 5
Adds freely configurable hotkeys for the third and fourth row of the quickbar.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).
Small changes concerning balance, gameplay, or graphics.
Slightly faster module crafting for Krastorio 2.
Adds a train car that carrys Vehicles, such as the car, tank and modded vehicles
Mods introducing new content into the game.