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Space exploration locks away a few reletively low tech researches until after you've created multiple interplanetary bases. This mod rebalances the some of the important early-mid game research so that it's easier to get which makes early game SE less of a drag for a second playthrough.
Small changes concerning balance, gameplay, or graphics.
A UPS friendly Nixie Tube mod. Fixed to work properly with remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Restores borders to alert icons, added custom settings for Scale, Offset and Icons.
Small changes concerning balance, gameplay, or graphics.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.
Mods introducing new content into the game.
This mod makes the nightvision/batteries MK1&2/Shields MK1&2/Discharge defense equipments 1 by 1 instead of their normal size. Compatible with modded nightvision equipments, batteries and shields.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Reverts the cliff explosive, Speed-, Productivity-, and Efficiency module, as well as artillery research- and recipes to vanilla. Infinity researches are untuched. Rebalances quality modules' effects because developers clearly out of their mind lately.
Small changes concerning balance, gameplay, or graphics.
Update of Bulldozer mod for 0.16. Original mod by Cheata, with updates and contributions from hassad, ckhawks, and amwdrizz; refactored for performance/simplicity by Nexela.
Mods introducing new content into the game.
(meant for my server, no touch) This mod makes all vanilla circuits and science packs instant to craft and also give you them in BIG (like this) numbers. Also instant and cheap low density structure.
Mods introducing new content into the game.
Adds mining drones and mining depots | Modified to require research but be otherwise better for early game.
Mods introducing new content into the game.
Place your newly made and expensive overgrowth soil anywhere! Optional setting for Artifical type override.
Mods introducing new content into the game.
This mod adds a god version of the modules (without the negative effects) and a combined god module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
All credits go to MFerrari. I did not make any of this, I simply changed some values for a personal server. This mod adds a basic RPG system to the game (XP, level-up and skills)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
They deliver things far far away and return to base
Mods introducing new content into the game.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Unlock AAI loaders alongside the corresponding belt tiers.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.