Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance.
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
A pack that contains Py mods for beginners or those that moderat chalendge.
Collections of mods with tweaks to make them work together.
Places the fastest kind of tiles automatically below you when you walk around. Toggleable with shortcut. Comes with adjustable radius and kind of tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Landmines will be locked to the grid. Includes modded landmines. Inspired by Doctor_Goose's mod with same name.
Mods introducing new content into the game.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
Applies the mining productivity bonus to Angel's Refining's crystallizers. ReForked by TidalZelda, Updated from monke's, original author minno
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam. 1 Coal to All SE ores
Mods introducing new content into the game.
Originally developed by ownlyme, updated it to 1.1 by GeneralEcchi with new splatter and splash effect from the Source Engine. Special thanks to Honktown and other members in the Factorio discord server for helping with the programming.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Mods introducing new content into the game.
This mod displays a warning message and plays an audible sound when an atomic bomb is selected in the weapon slot. Hopefully preventing an unfortunate accident.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Land based version of PyBlock (Seablock for PyMods) for compatibility with map generator mods, and biters. No ore patches, big rocks from PyRawOres have a small chance of spawning. Based on the PyBlock mod by KingArthur
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.