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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Buildings are frozen and nauvis looks frozen aswell. No ammonia on nauvis and no concret for buildings needed.
Large total conversion mods.
Artillery and flamethrower turrets can no longer operate without power (The mod is problematic. If anyone wants to help solve the problems, I'd be very grateful).
Small changes concerning balance, gameplay, or graphics.
Normal is the same quality level as Legendary. No other qualities enabled.
Small changes concerning balance, gameplay, or graphics.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod changes the iron chest recipe from requiring 8 iron plates to requiring 1 wood chest and 4 iron plates.
Small changes concerning balance, gameplay, or graphics.
Ultimate power armor, battery MK4, exoskeleton MK4, and shield MK4 with recipes and technology.
Mods introducing new content into the game.
Enhanced nuclear explosions with mushroom cloud graphics, dynamic multi-layer lighting, distance-based sound effects, and optional radiation damage. Now compatible with 12+ nuclear mods. Ported from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
Adds Tarmac using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Doubles the entities speed while keeping 60 FPS/UPS, making Factorio easier and more accessible, so even Reggie can enjoy playing it.
Small changes concerning balance, gameplay, or graphics.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extra fixes and crash handling, Forked from: Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just write "/auto-mine" or mine a ore for auto mining or press shift+M. And also you can build etc at the same time as you are mining. If you stuck, in that case, just write again the command or WASD buttons or press the right mouse button.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Downscales non-UI graphics to 1/8th size. This mod was made by hand in a flickering terminal using ffmpeg and bash, mostly.
Large total conversion mods.
Instead of alphabetically, the platforms are sorted chronologically.
Small changes concerning balance, gameplay, or graphics.
Renders the name above itself for convenience.
Small changes concerning balance, gameplay, or graphics.
Adds an Electrical Transformer to allow vehicles to function on battery. Original author N0TZ3R0. Modified by theSunLike to make quality transformers to create quality electric fuel.
Mods introducing new content into the game.
Choose which planets will spawn ruins. By default only Nauvis, Gleba and Aquilo. Requires Abandoned Ruins - Updated (core)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. This is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
Mods introducing new content into the game.