Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Apply some bug and compatibility fixes to original spaceblock mod (see changelog and description on modportal)
Small changes concerning balance, gameplay, or graphics.
Lets personal construction bots save energy and time by building and deconstructing close things first. Extends functionality to include hotkeys to increment and decrement personal roboport limits.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.
Mods introducing new content into the game.
I find the notnotmelon fork of Factorissimo2 to have very expensive recipies for factory buildings. Unlike the original version it also does not have a mod setting to make them cheaper. So, this mod reduces their ingredient cost by a factor of 10 and crafting time by 3. This also affects the space-factorissimo-updated factory buildings.
Small changes concerning balance, gameplay, or graphics.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. THIS MOD IS A REMIX/SET OF CHANGES TO CAKEMIX'S ORIGINAL IDEA AND MOD HERE: https://mods.factorio.com/mod/fishmode Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows trains to evenly distribute energy between batteries within their grids. Quick mod made within two hours by request of a friend.
Mods introducing new content into the game.
Use chemical plants to create all sciences, except space, using the same resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes item stack sizes bigger. Configurable
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Continuation of Space Factorissimo Fork by Yariazen for factorio 1.1. Now Includes working T1/T2/T3 Space and Gravity Buildings
Mods introducing new content into the game.