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This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.
Use IPL Antennas on your Space Platforms to allow them to exchange items when at the same space location, using cargo pods. Transfer items automatically, using circuits and antennas, directly between space platforms without having to send your items to the ground ! Now has a "Hard" mode ! For balance. Optional. Join us on Discord : https://discord.gg/DBW37M34NX
Mods introducing new content into the game.
Adds a burner powered long handed inserter. Unlocked with logistics technology.
Mods introducing new content into the game.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. This mod is in maintenance mode : Check IPL - Inter Platform Logistics, it's basically the newer, better version of this mod !
Mods introducing new content into the game.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
End game mod to add higher tiers of quality for those who love the grind and want to push production to its limits.
Small changes concerning balance, gameplay, or graphics.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Bulk train loader/unloader with buffer. Suitable of handling multiple ores. Originated from railloader by therax
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables the loader, fast-loader, and express-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Adds more inserters to the game. Mega Fast Inserter: Rotation Speed ~2000 Mega Fast Long Handed Inserter: Rotation Speed ~1000 Bulk+ Inserter: Rotation Speed ~2000 Base Hold 5
Mods introducing new content into the game.
Four tiers of 3x1 and 6x1 cranes for UPS saving purposes. Supports migration from InserterCranes-for-pymods.
Mods introducing new content into the game.
Mods introducing new content into the game.