Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Keniras Random Recipes

by Kenira

Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...

2 months ago
0.15 - 1.1
728

RealisticPower

by Kenira

Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.

Content
1 year, 7 months ago
0.14 - 1.1
706
Power

Nougat Mining

by Mylon

Idle construction bots will mine ore in the logistic radius.

Content
2 years ago
0.15 - 1.1
670
Mining

Xagros's TUONELA Turret Delay

by Xagros

Turrets get a warm-up period after being placed.

2 years ago
0.15 - 1.1
667

Homeworld Redux

by Silari

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp

Content
1 year, 3 months ago
0.15 - 1.1
649
Mining Manufacturing

Long Reach

by Geend

You can reach anything you can see. You can build anywhere you can see.

Utilities
3 years ago
0.13 - 0.18
643

Coppermine's Bob's module rebalancing


A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.

2 years ago
0.15 - 1.1
637

Global Warming

by Mylon

Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.

Content
2 years ago
0.14 - 1.1
620
Environment

Steam Cracking


All advanced oil processing/cracking recipes now require steam.

Content
2 years ago
0.15 - 1.1
613
Fluids

Colored Blueprints and Books


This Modification adds new Blueprints/Blueprint Books, to help you with managing your Blueprints.

Content
2 years ago
0.15 - 1.1
607
Blueprints

NPUtilsX

by kaueNP

NPUtils addon - Add inserters,cars,new ways to use heat and other things

2 years ago
0.15 - 1.1
594

Chunk sized roboports and power poles.


Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.

Content
1 year, 1 month ago
0.15 - 1.1
589
Logistic network

Train alert

by VortiK

When a train or wagon dies, print an alert message to players and a map tag on its last position.

Content
1 year, 3 months ago
0.15 - 1.1
559
Trains

Ore Conversion Plant

by Munkeh

Too much iron? Need copper? or the other way round? Mix up your excess to produce what you need

Utilities
1 year, 7 months ago
0.14 - 1.1
510

Endless Resources: Depletion

by Morhe

Makes all resources infinite, but gradually deplete to very low yeilds.

2 years ago
0.14 - 1.1
508

Senpais Inventory Tech


This MOD adds a Infinity Tech, to upgrade your Inventorysize!

2 years ago
0.15 - 1.1
507

Wreckage Pollution

by sparr

Adds chemical spills and pollution from destroyed entities.

Content
a month ago
0.13 - 1.1
488
Fluids

Q's Inserter Module Mod


Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.

Content
5 months ago
0.14 - 1.1
483
Manufacturing

Atomic Pickaxe, strong but costly!


This MOD adds a new Pickaxe to the Game using Uranium!

Content
2 years ago
0.15 - 1.1
481
Mining

NPUtils Tech

by kaueNP

NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs

2 years ago
0.15 - 1.1
477