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A lightly armored combat vehicle armed with a single turret mounted automatic cannon. Comes with HE and stunning HE ammo
Mods introducing new content into the game.
A medium combat tank armed with a dual turret-mounted heavy automatic cannons. Supposed to fit the other Xenos Oppression vehicules and infantry
Mods introducing new content into the game.
Bigger, more expensive variant of gun turret that offer higher rate of fire
Mods introducing new content into the game.
Mods introducing new content into the game.
This MOD replace Cool Biters to Cute Biters. This changes are for appearance only.
Small changes concerning balance, gameplay, or graphics.
Damage dealt to your enemies will contribute to your technology research. Includes settings to scale the effect damage has on research progress, unlocking early research options, and to disable the lab recipe. The only good bug is a dead bug!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Customizable Mod that adds in different new items or changes that can all be toggled on or off. Adds 3 new weapons - Assault Rifle - LMG - HMG adds 8 new equipment's, a single and double variant of the following Machine Gun, Shotgun, Rocket Launcher, Cannon Rebalances movement speed reduction when shooting to make different weapons feel different.
Mods introducing new content into the game.
Mods introducing new content into the game.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Adds a Cannon turret using tank shells to the game. All credits to everyone using that spreasheet : I think the original was : https://forums.factorio.com/viewtopic.php?t=14957 thanks !
Mods introducing new content into the game.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
Makes bullet-firing guns fire physical projectiles that suffer from accuracy loss at long range. In exchange, they have increased max range when fired by the player. Bullets can be blocked by other non-allied obstacles like trees or other enemies.
Small changes concerning balance, gameplay, or graphics.
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default
Mods introducing new content into the game.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Changes the vanilla Arty Shell Stack Size using the mod settings.
Small changes concerning balance, gameplay, or graphics.