Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
I love Vulcanus. But some people don't. So this mod deletes it and moves some of it's products/technologies to other areas
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Every Nth tick, adds X money to all online players.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a recipe to make Carbon Fiber without organic components. Meant to be less efficient than organic Carbon Fiber to encourage production on Gleba. Configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
just adds a new mini solar panel 1x1 with configurable energy, no research need it
Mods introducing new content into the game.
Adds a 'Research Admistration' building that can be sent circuit network signals to control the research queue.
Mods introducing new content into the game.
This mod makes your construction bots look like floating protogen heads.
Small changes concerning balance, gameplay, or graphics.
This mod adds a masculine and a feminine shaped vulpera from World of Warcraft as selectable characters/skins.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Added electric boiler and electric heating tower
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Improves compatibility between Crushing Industry and other mods including Vanilla.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modified movement speed of several elements in the game. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options. Made early logistics, kovarex, and module 2 research options.
Collections of mods with tweaks to make them work together.
A simple weather system mod for adding rain and lightning to planets with some tweaks for realism and balancing.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds new infinite researches. This includes Landfill Productivity, Concrete Productivity, Foundation Productivity and Refinery Productivity. This mod should be more or less balanced
Mods introducing new content into the game.
Cheaper advanced circuit, plastic bar 2x -> 1x, copper wire 4x -> 2x, 6s -> 3s
Small changes concerning balance, gameplay, or graphics.