Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!
Mods introducing new content into the game.
添加了尤里的心灵控制塔与一个类似心灵控制器效果的胶囊,能够控制敌方单位,但是由于虫族的心灵过于脆弱,它们会在被控制的半分钟后逐渐死亡。 Please use this mod under 简体中文 or English Locale, thanks.
Mods introducing new content into the game.
Based off the original mod `QueueToFront`. ALT+Q to toggle the queuing mode between back queueing(default) and front queueing. This version adds a map setting that allows the admins block new recipes if the recipe queue limit has been reached. There is also a command `/crafting_queue_list` that can be used to list the mode and count of all the connected players to help track who might be causing the server to lag.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Modified by ThorvaldSpear. Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.18+).
Mods introducing new content into the game.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.
Adds Free market which works with any chest. Customizable, plain. Sell/buy items from other teams. You want more fair market with players than "Black Market"? You found what you were looking for. UPS friendly+, it works with any mod. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization Free market + bottomless storage: https://mods.factorio.com/mod/iFreeMarket
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The story tells, that the character lands on a alien planet. Why is there a human-friendly atmosphere with oxygen?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new supplemental ore that can be processed into the other raw resources.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion
Scenarios, maps, and puzzles.
Reconnects external wires when placing blueprints made from the cut tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.