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Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Add more challenging nuclear reactors with a breeder reactor and a cooling tower. The reactors have to be controlled via integrated circuit interface signals. The reactors have a dynamic heat output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
For (almost) each electric machine, this mod adds an alternative one that uses heat instead. Especially useful on frozen planets.
Mods introducing new content into the game.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that adds animated trains ot factorio. This mod may increase vram usage and loading times slightily and decrease performance. This Mod is currentily in a beta state so bugs, balance problems etc. are possible. Feel free to give feedback
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons. This is a fork of BetweenWalls's Alternative Beacons mod with more settings.
Mods introducing new content into the game.
Gives more use to engines and electric engines to make them more parallel to advanced circuits and processing units.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, pt-BR.
Mods introducing new content into the game.
More realistic Thermal power generation and Heat systems. Temperature now matters. Introduces a Pressure mechanic for Gasses. If you ever wanted to heat your Aquilo base with a heat pump, this mod is for you.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.