Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds (with DLC spoilable) food that give the player buff(s)! Works with pyanodons / space age!
Mods introducing new content into the game.
Mods introducing new content into the game.
Preserves "Products finished" stat on machines when they are upgraded. Also preserves turret damage dealt and kills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a mid-tier long range gun turret between basic gun turrets and lasers. Features extended range (55 tiles) and greater durability (1000 HP), balanced by slower traverse speed and fire rate. Perfect for perimeter defense and sniper positions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 60-69 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The Deutoros-pattern Fortress Breaker (UNSC Type classification: Type-47B Deutoros, T-47B Ultra-Heavy Assault Platform), or Scarab, is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four Excavator, the Deutoros-pattern Scarab was employed by the Covenant as a siegeworks ultra-heavy artillery assault platform. Originally for mining operations and deep excavations on widely varied terrain, the Deutoros-pattern Scarab has since been repurposed for combat.
Mods introducing new content into the game.
Dynamically sets inventory filters so you can always find placeable items in your inventory. Ignores things on your quickbar and items that you set filters for manually. Now with 99% fewer limitations and a setting to limit the max filter slots each item can reserve!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Adds classic tesla coil sound effects from Command & Conquer: Red Alert to tesla weapons.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a selection tool to disconnect circuit network connections of selected entities
Mods introducing new content into the game.
Simply has every currently available King Jo's vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing).
Collections of mods with tweaks to make them work together.
Adds shotgun shells fused with U-238, update for 2.0 by NOiZE, orginal mod by Rhaane
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few recipes to Maraxis allowing for more interesting crafting chains that require importing a few more products from other planets.
Small changes concerning balance, gameplay, or graphics.
Provides ports to transfer items through an auto-routed, underground transportation network. It is especially helpful for modular logistics on large space platforms.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 30-39 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.