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This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Large total conversion mods.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). Adds a mod option to add +4 range to all variants. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows the construction of blueprints by accessing a cloud-storage containing the required items.
Mods introducing new content into the game.
Selection tool that intelligently rearranges copper poles within the selected area, ensuring all connections are made at 90-degree angles for a cleaner appearance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds lots of various compatibility patches to mods included in the Enable All Planet Mods mod
Small changes concerning balance, gameplay, or graphics.
Tired of all the other time speed mods not looking the greatest? Then this is the mod for you. Also adds keybinds to control time, same as the editor controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
Mods introducing new content into the game.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Minor aesthetic compatibility patch for Rabbasca and PlanetsLib, changing Rabbasca to properly display as a moon with an orbit around its parent planet (defaults to Gleba)
Small changes concerning balance, gameplay, or graphics.
Changes fruit processing to only yield mash/jelly. Adds a recipe for processing fruit directly into seeds.
Small changes concerning balance, gameplay, or graphics.
Adds shotgun shells fused with U-238, update for 2.0 by NOiZE, orginal mod by Rhaane
Mods introducing new content into the game.
makes the spidertron available earlier in the game on the first planet
Small changes concerning balance, gameplay, or graphics.
Adds power transformers for connecting power networks, for designating generators as priority or reserve power. Designed for use with overhaul mods!
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.