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Adds a Warhammer 40K Baneblade Tank. Comes with custom mechanic of shootable fixed front gun and immunity to acid patches slowdown.
Mods introducing new content into the game.
Mods introducing new content into the game.
Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests removes width/height/area limits. Can increases memory usage and loading time significantly (depending on your mod settings).
Mods introducing new content into the game.
additional/alternate power generation, MF, agriculture in a different way
Large total conversion mods.
Storage module for 5Dim's mod If you hate limitated capacity of storage tanks, this mod extends its by new tiers. This mod include: - 10 tiers of storage tank - 10 tiers of storage tank with all corner connections
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world. (now with a color mask!, also works with character selectors)
Small changes concerning balance, gameplay, or graphics.
Adds a Warhammer 40K Iron Fist Dreadnought. It has a cannon, a bolter and can speak on command.
Mods introducing new content into the game.
Mods introducing new content into the game.
Would you like to know more? Changes ArachnidsFaction to put arachnids on the same force as vanilla biters, now with green blood, and spawning on desert areas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (big, huge or custom kit). Now you can select what to put in which quickbar slot. Multiplayer ready.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Multi-language support for AAI mods. Locales included: Catalan (partial), Chinese Traditional (partial), Czech, French (partial), German (partial), Japanese (partial), Russian, Turkish (partial), Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More control over inserters. Adjust pickup and drop locations using a gui and various hotkeys. Adds 90 degree inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enemies for 5dim's mod Add a lot of new biters, spitter and spawners, recommended for experimented players, be carefull This mod include: - New spiters, biters and spawner - New experimental enemy (huge and powerfull)
Mods introducing new content into the game.