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Mods introducing new content into the game.
(WIP) Carefully curated mods that mesh well along and post Space Age. Balanced, simple, coherent and non-intrusive
Collections of mods with tweaks to make them work together.
Battleship submod that adds the USS Harry S. Truman as a new aircraft carrier variant. Clones the aircraft carrier waterway and independent variants and can use a separate graphics package.
Mods introducing new content into the game.
Allows trains to evenly distribute energy between batteries within their grids. Quick mod made within two hours by request of a friend.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Adds a Fishing Trawler ship for cargo-ships with dual placement behavior: on waterways it becomes the rail ship, off-waterway it stays as an independent boat.
Mods introducing new content into the game.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
星辉洒落处,飘落樱花瓣 🌸 StarsWithSakura 🌸 这是一个中国人制作的大型模组 💻 This is a LARGE mod created by a Chinese developer. 💻
Mods introducing new content into the game.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Adds real-time dynamically voiced player proximity chat, train stop announcements and speakers. 314 custom voices for multiplayer. Calculates volume and direction based on source location. Running included python script in background will synthesize audio. One click install, read instructions. Check out: Voice TTS EN pre-rendered if you do not wish to use python. Tags: Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Rethinks vanilla trains adding two more tiers and spreading them accross the Space Age progression.
Mods introducing new content into the game.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
This mod introduces a straightforward set of train signals, enhancing the signaling system within the game. Simplifying train signals, it allows players to intuitively manage rail traffic with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.