Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes about to landfills to make you bigger progres in build your base
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod that allows you to change the speed of assembly machines in Pyanodons Raw Ores. Works only in Full PY!!!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.
Small changes concerning balance, gameplay, or graphics.
This mod adds useful things that simplify the construction of city blocks and facilitate transportation with loading and unloading of resources by trains.
Mods introducing new content into the game.
“I can’t believe I didn’t see that coming.” Hannah turned her head at the voice, only to find the speaker was none other than Ronan Lynch. “What are you talking about? The planet doesn’t have a gravity well! It would’ve been fine.” The boy smirked. “It’s not me it’s the alien planet. And no, I don’t mean the world itself but the part we were flying through it on.”
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
To Infinity and Beyond! Compatibility mod with EI over SE. Play EI on ground, gather resources sending mining satellites, build spaceship, and set sail to the galaxy progressing with Space Exploration.
Collections of mods with tweaks to make them work together.
Biters become more aggressive after launching a rocket. + 🇷🇺 locale
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Small changes concerning balance, gameplay, or graphics.
This is a porting of (Texugo Texugo TA Miners)... Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns
Adds more configuration options to modules, and allows you to change how many tiers of each module there are
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original: Factorio Customizable Processing Unit. SpaceExploration FIx: Fixed fCPU to continue operation while a space ship is jumping between surfaces. Extra: Fixed fCPU indexing in memory read/write. (NO SIMD) Extra improvements have been added
Mods introducing new content into the game.
This makes Krastorio 2 modules work in SpecialisedArmour armours. I could not have made this possible without the help I got from the Factorio discord!
Mods introducing new content into the game.