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Mods introducing new content into the game.
Mods introducing new content into the game.
Storing items in large quantity costs power. Warehouses left disconnected from the network will start to spill items
Mods introducing new content into the game.
Introduces Tesseracts and Personal Tesseracts which allow for long range and trans-surface power without the use of electric poles. Reacts to the presence of bob's mods, adding new tiers of Tesseracts and Personal Tesseracts.
Mods introducing new content into the game.
Simple mod, that enables the user to easily upgrade using the upgrade planner without having to rework underground belts. The chosen length is 8 thereby equal to the length of the Express Underground Belt.
Mods introducing new content into the game.
Reworks crafting promethium science to yield more productivity while traveling further from the solar system edge to the shattered planet. Greater risk should provide greater reward.
Mods introducing new content into the game.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
A raw-resource style mixed-ore, which needs to be sorted by hand/recycling/centrifuge or washed in a chemical plant. Yields: Iron, Copper, Coal, Stone, Uranium All yields are adjustable in % via options Starting area placement can be disabled in options. Easy sorting (assembly machine allowed) can be turned on in the options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
Adds higher tier repair packs that can repair faster and have more durability.
Mods introducing new content into the game.
Mods introducing new content into the game.
Xor's mod, but unbroke the casting machines so they're the same fluid directions as SE - Xor's mod changes the casting machines to tile up and down rather than side to side. Contains tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check Xor's mod description for list.
Mods introducing new content into the game.
this is a patch for the notnotmelon's mod Planet Maraxsis to be used with infinite-quality tiers this fixes the hydro plant 100% quality bug (its a work around but it works)
Mods introducing new content into the game.
Based on the continuation from CaptainWHot. Added support for the Advanced and Superior belts from K2.
Mods introducing new content into the game.
Mods introducing new content into the game.
An Zeus solar panel and an Zeus energy storage device have been added. These two energy buildings are entirely powered by Snouz. I combined them and made some modifications."Snouz" sounds like "Zeus", so it was named "Zeus".no reason. 增加了一个宙斯太阳能板和宙斯蓄电器,这两个能源建筑完全来自于snouz.我将它结合起来并修改了一些东西。
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.