Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with chemical science
Small changes concerning balance, gameplay, or graphics.
Adds more variants of Thrusters with flipped and or mirrored input/output for fuel and oxidizer
Mods introducing new content into the game.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack that includes all 2.0 mods required to recreate the complete Picker experience.
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My take on Atomic Artillery with lighter crafting requirements and a bigger stack.
Mods introducing new content into the game.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Updated for Factorio 2.0.
Mods introducing new content into the game.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Respawn Anchor is a placeable item that allows players to set their spawn point at a specific location, ensuring they respawn there after death.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.