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Adds a global storage network using linked chests. Set network IDs to share inventory between chests. Copy-paste from assemblers to auto-configure.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension mod for Spidertron Weapon Loadout, allowing for up 9 additional, fully customizable Spidertron weapon loadouts.
Mods introducing new content into the game.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Adds giant late-game electric furnaces with high throughput, heavy power draw, and an upgrade path.
Mods introducing new content into the game.
Adds Big Electric Pole And Substation Mk2 and Mk3 versions!
Mods introducing new content into the game.
Land is no longer free. No more reckless sprawl... Building in unclaimed territory is forbidden. Claim chunks with points earned by researching new technologies. Choose your chunks wisely!
Scenarios, maps, and puzzles.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disallows quality modules in recyclers, leaving quality production chains as the only way to make higher-quality items. An optional setting buffs the effect of quality to compensate.
Small changes concerning balance, gameplay, or graphics.
Makes the icons of the zero ('0') & 'Q' signal more easily distinguishable from the letter 'O' signal
Small changes concerning balance, gameplay, or graphics.
allow pumps to be placed anywhere. support lava in vulcanus, heavy-oil in fulgora, ammoniacal-solution in aquilo
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Agricultural science cannot spoil, but has an increased recipe cost and crafting speed
Small changes concerning balance, gameplay, or graphics.
This mod adds an ETA display for when a space platform will arrive at it's destination.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows productivity for a bunch of intermediates in the Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.