Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a circuit device that emits a signal when a nearby friendly entity is destroyed by an enemy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
A new late-game vacuum belt tier that transports items very quickly, 3x as fast as express belts. The drawback of these belts is that you can't directly connect them to other belts, nor have inserters be able to interact with them. A splitter is required as an intermediary first. The mod also includes custom settings making it possible to use this mod to just experiment with custom belts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Diesel Barrelling for KS Power and Bob's Metals, Chemicals and Intermediates (aka Bobplates).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
Adds the curved rail item back into the crafting menu. Original by daniel34
Mods introducing new content into the game.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Change the rules of the game. No belts. No logistics bots. All rails. All the time.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in more techs for Character Logistics Slots and Character Trash Slots
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite. Works with Bob's ores.
Mods introducing new content into the game.
Mods introducing new content into the game.
Unlimited Health for Factorio 0.14. Updated from mophydeen's orginal work.
Mods introducing new content into the game.