Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Infinite researchs for 5dim's mod Include some of infinity technologies and other new technolgies
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Translations for other mods.
Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods
Small changes concerning balance, gameplay, or graphics.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module. Including a quality one for Factorio v2.0
Mods introducing new content into the game.
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Mods introducing new content into the game.
Adds Krastorio 2 DT-fuel cell and antimatter fuel cell locomotives.
Mods introducing new content into the game.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests removes width/height/area limits. Can increases memory usage and loading time significantly (depending on your mod settings).
Mods introducing new content into the game.
Mods introducing new content into the game.
additional/alternate power generation, MF, agriculture in a different way
Large total conversion mods.
Adds air cleaner machine that reduces pollution using filters. Unlockable via technology, simple recipes. Vanilla friendly.
Mods introducing new content into the game.
Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.
Small changes concerning balance, gameplay, or graphics.
Adds the Ore Eraser toolbox shortcut which allows you to erase ore from the map. Resources to be deleted selectable through player based runtime settings. Krastorio 2 support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (big, huge or custom kit). Now you can select what to put in which quickbar slot. Multiplayer ready.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.