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Mods introducing new content into the game.
This is a mod that lets you play similar to sandbox mode, you have no character sprite or collision (configurable) but you have access to personal weapons, robots and logistics requests. Dependencies are highly recommended but not needed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
It is now possible to research laboratory speed infinitely,And strengthened the numerical value (added a zero)
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances different technologies and ingrediants for Space Exploration to make the game to allow earlier access to some things.
Small changes concerning balance, gameplay, or graphics.
Run command and receive brown, red, green, blue and white researches, including all combinations of the 5.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
Use the Map Tag tool to teleport either to an existing tags, or any location on the map. Compatible with Map tag GPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod adds an Evil God version of the modules (with the negative effects) and a combined Evil God module. Contains special setting to balance modules on your own. Is Your Evil god generous? he shall give you 100% increase for speed and only gives you 300% increase in energy consuption. But beware! He is called Evil God for a reason. You may also get 1% speed increase and 10 000% energy consumption increase. Look at startup setting to configure your own inner Evil God.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiply basic materials in case you started the game with wrong ore settings.
Mods introducing new content into the game.