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Mods introducing new content into the game.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Combining with 6 tier of Krastorio2's Advanced Assembling Machine and Early-3x3-Electric-Furnaces 增加6級Krastorio2的高級裝配機 增加Early-3x3-Electric-Furnaces
Mods introducing new content into the game.
Landfill to cheap? take this! -great with island maps and cargo ships -will force you to colonize islands, and build a ship-network instead of the usual landfill-spam -change costs in the settings (default : 2000 Stone)
Small changes concerning balance, gameplay, or graphics.
Doing A New All Bob and Angels Modpack. Getting back into the groove before the Expansion comes out. Contains most of Bob and Angels mods and some other quality of life mods.
Collections of mods with tweaks to make them work together.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
All items produce industrial waste, which must be recycled. See the Changelog and FAQ for other mod compatibility.
Mods introducing new content into the game.
The final answer to the question: I have a gun, why should I walk? - an artillery shell which does almost no damage but uncovers a large area of the map.
Mods introducing new content into the game.
Walls placeable on shallow water. Now you don't have to place landfill just to build walls! ⚠️ NOTE ⚠️ This mod REQUIRES either CanalBuilderWLK or CanalBuilderMAV as they provide the waterfill-tech prototype.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Reduces clutter in the crafting menu by hiding recipes that aren't craftable by hand.
Small changes concerning balance, gameplay, or graphics.
I updated this for 1.1, I don't own this. You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cheaper recipes for factorissimo 2 (notnotmelon fork), this is a fork that makes SE mods optional dependent
Small changes concerning balance, gameplay, or graphics.