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A small mod that adds nukes and artillery shells that are designed to destroy swathes of cliffs, because who likes ciffs??
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Mods introducing new content into the game.
Basically condenses the extended qualities type of mod into the standard qualities. Qualities are better, but also harder to reach.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed, but more pollution and energy/fuel consumption. Less time units for research. Reducing need in megabase, fewer entities - more UPS. Fast start items and tech.
Small changes concerning balance, gameplay, or graphics.
Removes assembler restriction to all items. All items can be crafted in hand.
Small changes concerning balance, gameplay, or graphics.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Adds Inventory Cleanup hotkey (SHIFT+C) to evenly distribute uneeded items from your inventory into nearby machines. Edited for Krastorio2 for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod moves the endgame screen to the Shattered Planet. You have to automate Promethium Science to unlock it.
Small changes concerning balance, gameplay, or graphics.
Overrides the stack size for ore defaulting from 50 to 100. The ore stack size can be changed in the settings. (Requires Restart)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.