Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
60틱마다 드릴 해체를 시도합니다. / Attempts to dismantle drills on the map every 60 ticks.(google translate)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original Credit goes to MaxelDel and Skyphase for making the original mods. is dependent on bobs modules Adds a new Beacons pure main category. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon and much more ranging from MK1-MK8. adds a god beacon https://mods.factorio.com/mod/Advanced_Sky_Modules original mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2x1 thrower inserters that can launch items through the air. A fork of Renai Transportation.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Merges the logistic requests from one buffer or requester chest into another instead of overriding the request
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to craft and use all of the cheat items right from the start. 本模组可以让你在开局就可以合成并使用所有的作弊道具。
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Distribution Centers are structures capable to transfer items to adjacent inventories.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.
Mods introducing new content into the game.
Create extra bodies and leave them lying about! Also install Persistent Character to switch between bodies, or don't. I don't know your life.
Mods introducing new content into the game.
Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.
Small changes concerning balance, gameplay, or graphics.
Original mod by Yehn, tweaked. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.