Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
This mod randomizes the recipes with in the game. While at the same time having code that will make use the game stays possible.
Large total conversion mods.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
FactorioChem Proof-of-Concept - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Fixes Bob's Assemblers not being able to craft everything they should.
Mods introducing new content into the game.
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Updates the Recipes of the God Modules mod by No0Var to account for the recipes and science of Space Exploration
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.
Small changes concerning balance, gameplay, or graphics.
changing arborium mode graphics and adding some recipes like burning wood to get charcoal.
Mods introducing new content into the game.
TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World?.. Legio Titanicus is here for you! The mod provides unique and customizable war machines from WarHammer 40.000 with enormously powerful military capabilities. Production challanges included! In case you are tired of logistics, you can also explore and restore broken titans. WIP WARNING! The mod is in active early development
Mods introducing new content into the game.
Enforces consumption,speed,pollution,productivity 4 All Assemblies
Mods introducing new content into the game.