Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Experimental recharge mechanism. Introduced energy weapons, which recharge from personal batteries! Currently includes laser rifle, laser sniper rifle, laser shotgun, laser machine gun, mega laser cannon, chainsaw. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Get infinite raw resources from bees. Breed and use genetic mutation to create massive insect swarms. Production lines start from honey larvae, and slowly become ores. The mod is designed to be very dynamic, and it will search for all ores in your mod list. Graphics from kaueNP
Mods introducing new content into the game.
Port to 1.1.x of Malcolm Cooks' AdvancedRadar mod. Radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod add 3 tiers of infinite fuel, every tier can be disabled and more is coming... compatible with krastorio 2 vehicle
Mods introducing new content into the game.
Adds faster electric furnaces and other production machines, and some other production enhancers like better drills, pumps and modules.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes blueprinted trains start in automatic mode, automatically. So now you don't have to switch them from manual mode manually. With 'Recursive Blueprints' mod you can now completely automate scaling your train force!
Mods introducing new content into the game.
Mods introducing new content into the game.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.
Mods introducing new content into the game.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Mods introducing new content into the game.
Mods introducing new content into the game.
Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more pipe connections to allow assemblers (chem plants, refineries, pumpjacks and modded miners (all toggled by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX/ShinyAngelGFX, Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, and Fantario. (independently, not necessarily simultaneously)
Mods introducing new content into the game.