Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Options on replacing graphics of vanilla locomotive, nuclear-powered locomotive, armoured locomotives, or any mix of above, with nostalgic graphics used till 0.12. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Small changes concerning balance, gameplay, or graphics.
This mod makes the nightvision/batteries MK1&2/Shields MK1&2/Discharge defense equipments 1 by 1 instead of their normal size. Compatible with modded nightvision equipments, batteries and shields.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Update of Bulldozer mod for 0.16. Original mod by Cheata, with updates and contributions from hassad, ckhawks, and amwdrizz; refactored for performance/simplicity by Nexela.
Mods introducing new content into the game.
(meant for my server, no touch) This mod makes all vanilla circuits and science packs instant to craft and also give you them in BIG (like this) numbers. Also instant and cheap low density structure.
Mods introducing new content into the game.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.
This mod adds a god version of the modules (without the negative effects) and a combined god module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds hotkeys for crafting item currently on cursor (holding) or selected (hover). Use the settings to change the bindings and amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Toggle "ghost mode", making all items you place a ghost item regardless of what's in your inventory. Bascially, it holds down Shift for you. With ghost mode enabled, using the pipette tool (Q) to pick an item will also always pick a ghost item. Ghost mode can be toggled via the default key binding Shift + G or the shortcut bar."
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock AAI loaders alongside the corresponding belt tiers.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
If you send a blueprint to your logistic trash, it is destroyed instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio's default GUI is far too bright. This reskins all GUI elements to be up to 50% darker so that your eyes will have to suffer no longer!
Small changes concerning balance, gameplay, or graphics.
Explore the world of thaumaturgy through magical research and development.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.