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磁生电,电生磁,这种特殊的瓷砖能够无损地传递磁能,将铺设于其上的任意发/用电设施通过磁电共生的原理连接在一起,无需电线杆。 Magnetism generates electricity, electricity generates magnetism. This special tile can transmit magnetic energy losslessly, connecting any power generation/consumption facilities built on it through the principle of Magnetoelectricity, without any electric pole.
Mods introducing new content into the game.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.
Small changes concerning balance, gameplay, or graphics.
Flooring that transmits power to adjacent objects, tweeked by demongo1154 for private server use ORG by Theanderblast
Mods introducing new content into the game.
Solar as an energy is too basic, bitch. MOAR PANELS. MOAR SUN. MORE JUICE.
Mods introducing new content into the game.
Mods introducing new content into the game.
This simple mod aims to make Kovarex Enrichment Processing (KEP) time to process materials more realistic, based on research from a paper I wrote.
Small changes concerning balance, gameplay, or graphics.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Changes the values for the power poles to make more sense to me. The Small and Medium Power Pole have a wider supply area. The Large Power Pole and the Substation have a longer wire distance.
Small changes concerning balance, gameplay, or graphics.
Click power pole no more. Open nearby Electric Network Info GUI via keyboard hotkey
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
Provides UPS-friendly lategame power generation solution. Adds 8 tiers of Solar Panels & Accumulators, each 8x as powerful and expensive as the previous.
Mods introducing new content into the game.
Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.
Rebalances Turbines++ to have nice Ratios and optionaly to work with Krastorio 2, also adds electric boiler recipes for Space Exploration
Small changes concerning balance, gameplay, or graphics.
A mod-pack which aims to make the world more interesting, and surviving... less than trivial. Gather your wits and explore a new take on Factorio progression. Keep your friends close, and your flashlights closer. It's about to get DARK.
Collections of mods with tweaks to make them work together.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.