Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds higher tiers of bioreactors and sand miners to the BioTech mod by SlopppyEngineering.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
This mod adds extra research for logistic networks and a base reduction of power consumption.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
When you don't know what to do with all those extra alien artifacts Adds a fuel value to Alien Artifacts so they can be used in Cars, Trains, Boilers etc Artifacts produce 50MJ also compatable with Bobs Enemies MOD small Artifacts produce 1.5MJ
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
Mods introducing new content into the game.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
Warp speed walk in your factory. You make jumps forward. You can jump things with it.
Mods introducing new content into the game.
This mod adds two new constant combinators that outputs production statistics and logistic statistics.
Mods introducing new content into the game.
Mods introducing new content into the game.