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Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of snappers in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
2 types of traversable shallow water types will be generated on the shoreline.
Small changes concerning balance, gameplay, or graphics.
Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel. Updated from Autolykos' 0.17 mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to the foundry that use molten metals to cast various types of ammunition, and adds bio-explosives to the biochamber. It also adds tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
An attempt to revive an old mod from 1.1. https://mods.factorio.com/mod/WaterTurret Original credit goes to Pi-C This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
A shortcut button and a hotkey (default F7) for toggling Fog of War. Now you can actually place blueprints anywhere on the map view without them being cut off and requiring multiple placements. Like having radars everywhere at no cost. Simple toggle so you can disable it anytime you are not placing blueprints on map in case you want to use radars primarily.
Mods introducing new content into the game.
Fixes to the original Space Exploration Simplified mod and making it compatible to Larkenx's Krastorio2 and Space Exploration Tweaks and Stacked Recipes
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod. Now for Factorio 2.0!
Mods introducing new content into the game.
Mods introducing new content into the game.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface, Heat Interface and Player Port. Fork of Optera's Creative Items for Factorio 2.0.
Mods introducing new content into the game.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
All the mods from the Martincitopants Space Factorio Video! This is a Modpack originally created by NikoMew. I remade it without Space Exploration HR Graphics since it is obsolete. Install INGAME using the manager!
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Mod to manage compatabilities between my other planet deletion mods.
Small changes concerning balance, gameplay, or graphics.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.