Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod tries to fix tech dependencies between Angel's Industries (with Tech Overhaul) and Omnimatter
Add 2 levels of basic simple material plug-in tower to pass the period without plug-in tower 添加了2个级别初级的简单材质插件塔用来度过没有插件塔的时期
Adds more starting items to skip the burner/pick phase. Adapted from AGoodStart by ViCticus.
Mods introducing new content into the game.
Added the formula of unlimited access to resources in the later stage 增加了后期无限获取资源的配方
This mod is an extension to Built in Beacons, utilising Factorio Extended Plus Machines & Modules.
Mods introducing new content into the game.
you can now craft the spaceship debris in a regular game! (including parts from the cancelled campaign map arrival)
Mods introducing new content into the game.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.
Adds more long inserters to the game, similar to the fast/filter/stack inserters.
Mods introducing new content into the game.
This mod will allow you to specify in mod settings what the big pole wire distance is.
Mods introducing new content into the game.
Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, engines and rocket parts.
updated by shinoharvest Long chests meant for the unloading of train cargo.
Mods introducing new content into the game.
EN: Stuff revolving around the dieselpunk genre. Currently the whale oil based dieselpunk of Dishonored. Highly WIP! DE: Zeug rund ums Dieselpunk Genre im Stile von Dishonored. Sehr WIP!
Combinator that outputs kill stats. Because someone asked on reddit
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.