Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!
Mods introducing new content into the game.
Currently, Tower Defense is plain and raw! Each ~15 mins, enemies evolve (2 times max) There is no end and some needful progression for gameplay, at the moment. (this mod changes prototypes)
Scenarios, maps, and puzzles.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds signals to allow stations to couple/uncouple trains automatically.
Mods introducing new content into the game.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion. Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Scenarios, maps, and puzzles.
Use your crashed ship machinery to start automating as soon as you land, launch a rocket with ZERO handcrafts!
Small changes concerning balance, gameplay, or graphics.
Système multi-surface. Le mod est destiné à être joué principalement en multijoueur (sur serveur) mais peut aussi être joué en solo. Téléportation entre cartes (portail) et sur sa propre carte (téléporteur). -------------------------------------------------- Multi-surface system. The mod is intended to be played primarily in multiplayer (on server) but can also be played solo. Teleport between maps (portal) and on your own map (teleporter).
Large total conversion mods.
Mods introducing new content into the game.
You can extract liquid iron and liquid copper. Refrigerate them to make plates.
Mods introducing new content into the game.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Small changes concerning balance, gameplay, or graphics.
Adds medium and high power lamps that use more power to illuminate a larger area. Includes slightly altered vanilla textures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
Currently, artillery turret gets longer auto range to compensate for it's immovable nature also a minor damage buff.
Mods introducing new content into the game.