Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This mod disables belts, requester chests, and buffer chests, turning the game into an extreme train logistics challenge.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A central set of rocket silos placed in fixed positions and cannot be mined. Mainly intended for multiplayer. Silos can be relocated via settings.
Scenarios, maps, and puzzles.
Explosives for disposing of decoratives. Mid to late game recipes. Decorations such as plants are removed within a area around the chest of explosives when it is placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Add 2 levels of basic simple material plug-in tower to pass the period without plug-in tower 添加了2个级别初级的简单材质插件塔用来度过没有插件塔的时期
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a library mod which adds script heavy features to the game. Examples include: custom/complex shaped beacons areas, entity research boni, tile boni, human/robot powered assemblers.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
It is more convenient to place mining drill at the intersection of two kinds of Mines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just stuff for mod/script developers. This is not just a library Added: * RGB tiles for chromakey * Event on_player_recreated
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
the maximum wire distance for small electric pole is same as for medium electric pole
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.