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Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Adds Requester and Provider for Space Platform in order to build a fully automated,Space Platform logistic network.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A fork of The Big Furnace by DellAquila and kuxynator, updated for Factorio 2.0. Features a massive furnace for high-volume plate production. Changes include fixed animations, sprite alignment, and compatibility with Factorio 2.0. Original mod: https://mods.factorio.com/mod/TheBigFurnace
Mods introducing new content into the game.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Hide menu backgrounds and Factoriopedia pages for Space Age content you may not have seen yet. Reveal content planet-by-planet as you reach them, using mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more menu simulations on top of the base, while preserving the Factorio (and Wube, sometimes) logos. Disables all other simulations by default, so you can look at all of the new things in the pack. This can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion
Scenarios, maps, and puzzles.
Changes the costs in AAI Loaders to be similar to the costs in Krastorio 2. Also disables lubricated mode and unlocks them with their respective belts.
Small changes concerning balance, gameplay, or graphics.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Changes the order of animation frames so that the tank moves its tracks when turning on the spot.
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small portable fission reactor, night vision, small exoskeleton, roboport and 10 tech construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.
Mods introducing new content into the game.
Mods introducing new content into the game.
A PvP or player vs bot scenario in which: - Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Tutorial with a new single player mode: https://youtu.be/JAv33ifvyuo Modern game to see what it's about: https://youtu.be/Ept8Sl5p32c Please join to find matches.
Scenarios, maps, and puzzles.
Factorio mod that allows to adjust inventory size directly in-game. Featuring a interface and shortcut button, it integrates seamlessly into Factorio for quick and flexible inventory management.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.