Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A hyper dimensional entity capable of storing large amounts matter and energy and make them available anywhere
Reduces the time for removing stone bricks, concrete and other floor materials.
Combatibility mod for 30 More Science Packs and Bob/Angels, currently being worked on version 1.0.0 will be the completed version.
A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.
Small changes concerning balance, gameplay, or graphics.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the new inserter sounds introduced in 0.18 with the old ones, pre-0.18
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explosives for destroying reality with precision. Delete chunks one at a time using a Chunk Explosives chest. Good alternative to other means of deleting empty chunks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Draws the line between selected entity and player; press Alt to see lines of your team
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod to fix the optimization card recipe placement from the quantum computer (which requires deep space science) to the research server, allowing for earlier research of optimization tech such as worker robot speed, worker robot cargo size, and mining productivity.
For who want a longer game. Technology price got harder and harder after each research completed.