Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Loader Snapping


Loaders will correctly snap to and from containers and belts.

Content
6 years ago
0.14 - 0.15
9
Logistics

Extendo-Reach

by ntm

When you just need to reach the top-shelf, it's the the Extendo-Reach Exoskeletal Robotic Grabber Arm. Each one will extend your reach by 4 units. Still can't reach that can of tomatoes? Use a grabber arm with your grabber arm! It's grabbers all-the-way-down at Extendo-Reach.

Content
7 years ago
0.13
9
Armor
Content
4 years ago
0.15 - 0.17
9
Mining

Supportive Weapons

by Mooncat

Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.

Content
6 years ago
0.14 - 0.15
9
Combat

Useful Space Industry


Tired of sending rockets to space for no gain other than an increasing score!?

Content
6 years ago
0.14 - 0.15
9
Power

LJD Vehicles


Adds in new Vehicles to the game -graphics by YuokiTani

Content
5 years ago
0.14 - 0.15
9
Transportation

TrainsSignalSender

by Hermios

Associate signals to a train

Content
3 years ago
0.15.10 - 0.18
9
Transportation

Grenade Launcher

by Scepheo

Adds a grenade launcher, for added early-game offensive power.

Content
5 years ago
0.15 - 0.16
9
Combat

M41-A Pulse Rifle


Up for adoption. ... may have a home yet.

Content
5 years ago
0.14 - 0.16
9
Combat

Automatic Coupler

by GotLag

Adds signals to allow stations to couple/uncouple trains automatically.

Content
6 years ago
0.15
9
Trains

Robot Charging Station


Mod that adds a new small tower that can recharge robots, though they can't dock with it.

Content
6 years ago
0.13 - 0.14
9
Logistics

Skip Burner Stage


For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted

Content
5 years ago
0.14 - 0.16
9
Cheats

Train mode toggle

by csmith

Adds a hotkey to toggle automatic mode on or off for the player's current train.

Content
3 years ago
0.15 - 0.18
9
Trains

Solar Updraft Tower


Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.

Content
3 years ago
0.16 - 0.18
9
Power

Power++

by YMan

Adds new power structures.

Content
5 years ago
0.16
9
Power

Donnys Fargodeep Mine


A new Fargodeep Mine, never run out of Ores anymore

Content
5 years ago
0.16
9
Mining

Superman - Almost Invincible Player


Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1

Content
3 years ago
0.16 - 0.18
9
Cheats

Train Pathfinder Penalty Tweaker

by MojoD

Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values

Content
3 years ago
0.16 - 0.18
9
Logistics

Indestructible Machines


You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.

Content
4 years ago
0.16 - 0.17
9
Cheats

Hacked Splitters Fix


You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.

Content
3 years ago
0.16 - 0.18
9
Logistics